Spent an hour in the park last night ramping up the remix of older sketches.
Here's a result combining three of them: there are about a hundred bezier curves at the very back blurred beyond recognition to create a texture, then I place a set of larger marbles and one instance of the hexagons and blur the heck out of them, then I layer up a few more sets of marbles, and finally I drop in sharp hexes overtop the blurred ones for that fun glow effect.
Also, I did a 1:20 screencast of the sketch generating different configurations realtime so you can see that there's a certain amount of editorial control thrown in with all the computer-generated randomness. (It's slightly slower because it's running alongside the screen capture software, but it's not all that quick to begin with thanks to applying four blur filters during each frame.)
Absolutely stunning, Dave. I think for a piece of technology like Processing to really take off, someone has to push it's boundaries and show the rest of us what's possible with it... Keep it up!
Nah, you're only saying that cause you haven't seen what other people are doing with it.
Fer instance, my buddy Jer Thorp (who really should use the Dribbble account I set him up with) does some crazy stuff with actual data instead of all this abstract visual pointlessness I seem to be on about right now. Not to mention the Processing Exhibition.
Nothing wrong with claiming the fiction niche for a visual tool. Plus, yours if the first impressive use of Processing's blur I've seen, especially the happy-accident DoF recreation.
5 Responses
Pro
Dave Shea
Spent an hour in the park last night ramping up the remix of older sketches.
Here's a result combining three of them: there are about a hundred bezier curves at the very back blurred beyond recognition to create a texture, then I place a set of larger marbles and one instance of the hexagons and blur the heck out of them, then I layer up a few more sets of marbles, and finally I drop in sharp hexes overtop the blurred ones for that fun glow effect.
Also, I did a 1:20 screencast of the sketch generating different configurations realtime so you can see that there's a certain amount of editorial control thrown in with all the computer-generated randomness. (It's slightly slower because it's running alongside the screen capture software, but it's not all that quick to begin with thanks to applying four blur filters during each frame.)
over 1 year ago
Pro
Ethan Marcotte
I think you’re officially the Josh Davis of Processing. This is beautiful.
over 1 year ago
Pro
Jesse Gardner
Absolutely stunning, Dave. I think for a piece of technology like Processing to really take off, someone has to push it's boundaries and show the rest of us what's possible with it... Keep it up!
over 1 year ago
Pro
Dave Shea
Nah, you're only saying that cause you haven't seen what other people are doing with it.
Fer instance, my buddy Jer Thorp (who really should use the Dribbble account I set him up with) does some crazy stuff with actual data instead of all this abstract visual pointlessness I seem to be on about right now. Not to mention the Processing Exhibition.
(but, you know, thanks)
over 1 year ago
Pro
Jesse Gardner
Nothing wrong with claiming the fiction niche for a visual tool. Plus, yours if the first impressive use of Processing's blur I've seen, especially the happy-accident DoF recreation.
over 1 year ago