Tiptone Day 2: Lil' Worlds

1. Still...searching...for...a...job (and new worlds)

2. Rachel is learning how more about procedural generation, and we have a rough idea on how to generate random-ish landscapes. Used http://3dgamedevblog.com/wordpress/?p=836 to come up with ideas.

3. While low poly is nice, I don't know if this is the exact direction. Looking for something brighter. It's been a challenge to execute my thoughts with Blender.

4. It's still really really fun. You should try Blender (free af). Even with primitive shapes, it still feels like you're building a world.

More by D (but check my figma instead)

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