2010-profile-medium

Glitch Context Menus

Shot_1279132477

12 Responses

  1. Pro 2010-profile-medium Daniel Burka

    Working on context menus for the in-game interactions in the game Glitch. Yellow are tooltips on-hover and the dark one is an example of an on-click on on-keypress action. These are tricky since they have to work with keyboard or mouse and need to indicate the use of the action. Also needs to be able to be used with great frequency... you may pick up a dozen items in a one minute span.

    almost 2 years ago

  2. 208x208 Mike Gowen

    Looks great! Been really enjoying the visual style of Glitch thus far.

    almost 2 years ago

  3. Sits2 Derrick Pelletier

    Looks pretty cool. Can't wait to try it.

    almost 2 years ago

  4. Me Rob Abbott

    Sweet shot Daniel and welcome to Dribbble!
    How about some Glitch secret codes for the Dribbble kids?!

    =^)

    almost 2 years ago

  5. Photo Jon Rohan

    Love the design, while playing I find it more comfortable to use only the keyboard. Is it possible to build in the ability to pull up the yellow tooltips by walking up to objects and pressing 'i' or some other key?

    likes

    almost 2 years ago

  6. Gravitar Jesh Barlow

    I'm really diggin' the illustrations.

    almost 2 years ago

  7. Blockhead The IconBlock Ltd.

    o_0 amazing!

    almost 2 years ago

  8. Pixelavatar_large_16_color Chris Wallace!

    I remember hearing about this at SXSW. Looks like it's progressed really nicely.

    almost 2 years ago

  9. Pro Gteehan_profile Geoff Teehan

    Looks awesome Daniel - I'd consider ditching the initial cap on the menu items. I find scanning the underlined keyboard short cuts in different cases a bit of a speed bump.

    likes

    almost 2 years ago

  10. Dsc_1500_x_twitter Evan Stremke

    Good God, those are the cutest pigs I've ever seen.

    almost 2 years ago

  11. Pro Dg_monogram_id Darren Geraghty

    Wow - looking goooood.

    almost 2 years ago

  12. Matt_esau Matt Esau

    looks wonderful! I wonder though if it will become problematic if menus start piling up on top of each other if many actors are close together...

    almost 2 years ago

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