One thing that bothers me about this, and a lot of people doing brushed metal make this mistake, but the light can't really exist like this across the front surface. When light hits the edge of the one of the grooves, it then reflects to the inside of the groove on the opposite side. Meaning, in almost all cases, that it should be an even number and that number should be 2× the light sources.
15 Responses
Pro
Igor Shkarin
Small update, better? Want this set for free?
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If you have work, im all yours!
Skype: dzigner4
6 months ago
love the texture around the volume
6 months ago
Pro
Igor Shkarin
Cristian, add noise 0,5 and double sharp (maybe three), magic =)
6 months ago
Cool.
6 months ago
Pro
Igor Shkarin
Thanks Danil!
6 months ago
Pro
AndyTheJoker
Love this type of work!
6 months ago
Pro
Dave Hornsby
Love that purple textured bg :)
6 months ago
Pro
Roberto Ortiz
Very nice... digging the purple.
6 months ago
cool!
6 months ago
Pro
Rave3000 (Raven Ravenson)
Very nice.
6 months ago
Pro
Igor Shkarin
Thanks guys! You make me feel
6 months ago
niice! love the color! :D Maybe u should give more texture for the knob :)
6 months ago
Pro
Igor Shkarin
Yeah, knob is too dirty and blurry now, im do this soon. Thanks Sergio!
6 months ago
Pro
Matt McDaniel
One thing that bothers me about this, and a lot of people doing brushed metal make this mistake, but the light can't really exist like this across the front surface. When light hits the edge of the one of the grooves, it then reflects to the inside of the groove on the opposite side. Meaning, in almost all cases, that it should be an even number and that number should be 2× the light sources.
For example: http://mttmcd.nl/Ehem
3 months ago
Pro
Igor Shkarin
@Matt McDaniel Huge thanks Matt! I remember it forever =)
3 months ago