Some pixel art assets for the game a friend and I working on. Long overdue on uploading this. Any suggestions are welcome; we still have a few weeks before we're planning to release.
So cool. The 1px highlight along the bottom of the largest asteroid is a little jarring. I think it's because it comes to an abrupt end on the left, whereas in the smaller asteroids the highlight fades out gracefully.
Took the day off from work today, so I wanted to revamp these asteroids and make some progress in Terra Team.
I fixed the shading on the objects a bit, while adding in cooler back lighting. The backlighting is to help add consistency between all of the game objects, while fitting in with the design direction for the game.
Also changed the shape of the largest asteroid to fit in more realistically as far as physics go (the larger an interstellar object is, the higher its gravity, and therefore the more compressed/spherical its shape is).
Is the back lighting too much now? Is there a way to tone it down but still keep the same effect? Or does it look okay?
4 Responses
Pro
Tyler Corbett
Some pixel art assets for the game a friend and I working on. Long overdue on uploading this. Any suggestions are welcome; we still have a few weeks before we're planning to release.
6 months ago
So cool. The 1px highlight along the bottom of the largest asteroid is a little jarring. I think it's because it comes to an abrupt end on the left, whereas in the smaller asteroids the highlight fades out gracefully.
6 months ago
Pro
Tyler Corbett
Thanks for the feedback, Kyle. I'll take care of that today before I start on some of the other assets.
6 months ago
Rebound
Asteroids Redux
by Tyler Corbett
Took the day off from work today, so I wanted to revamp these asteroids and make some progress in Terra Team.
I fixed the shading on the objects a bit, while adding in cooler back lighting. The backlighting is to help add consistency between all of the game objects, while fitting in with the design direction for the game.
Also changed the shape of the largest asteroid to fit in more realistically as far as physics go (the larger an interstellar object is, the higher its gravity, and therefore the more compressed/spherical its shape is).
Is the back lighting too much now? Is there a way to tone it down but still keep the same effect? Or does it look okay?
4 months ago