Sprite Sheet
Starting to fill in the gaps. What's interesting (to me anyway) is that with the exception of 2-bit "Mineo" the contour of each set of sprites is identical.
2-bit is entirely about the silhouette (and a few stark features). 4-bit introduces volume which is then largely lost to 8-bit despite the addition of color. 16-bit is where all three (silhouette, volume and color) come together.
I'm not thinking very far ahead while doing these. Which is sure to come back and bite me in the ass later. The sheer number of pixels yet to be pushed (considering the goal of a rich world full of unique creatures) is pretty daunting.
(Also, not satisfied with the palette of the 8-bit Grimp yet.)
16bit
2bit
4bit
8bit
black
blue
bullet in the blog
gaido
game
green
grimp
iphone
mimeo
pixel
white
yellow
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Posted on
Jan 14, 2010
More by Shaun Inman View profile
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