Wanted to inform you of a change we made on the site a few moments ago. The concept of donations, or passing shots, has been removed. The "Pass Shots" button on user profiles is gone, as is the green bar in the Shot Stats graphic displaying the number of shots you passed. We also removed the lists of those who passed or scored shots.
Additionally, all donations have been deleted from the system. This effectively resets the shot accounting such that everyone is back to having 100 shots as a basis. Your shots remaining is 100 - the number of shots you have dribbbled. In doing so, some of you have lost shots and some of you have gained, but for most users, the total change is pretty small. Apologies for those who find themselves with fewer shots than before.
Why did we do this? We had a lot of ideas as to how donations might work but hadn't implemented any of them satisfactorily. There was no compelling user story for donating. This was something we planned to address going forward, but through feedback and observation, it has become clear that there are other areas of need where we can more dramatically improve the user experience. We didn't want donations to distract us from that work and weren't happy with it lingering there, so it's gone. Apologies if you miss it, but the data indicates it wasn't much of a hit (nor should it have been).
As for shots: We've been discussing various plans for allotting new shots on some regular basis and we'll be coming forth with that in the near future. So have no fear, you'll be able to keep dribbbling.
We have also been collecting your feedback and logging our own ideas for improvements. Much is in the works. Thanks for your ideas and for posting your beautiful work here.
over 4 years ago
I can see why you removed it. In fact, I'll go a step further -- I'm not sure I get the whole game aspect of Dribbble in the first place.
(Read this with the filter of: I personally may just not understand the way it works yet. Entirely possible.)
From the UI and the interaction, so far I'm relating to it as sort of a Flickr for designers. Which, honestly, at the core translates to me thinking of it as just a slightly focused clone of Flickr, so far. (and also makes me miss stuff I have over there like editing shots and deleting comments etc. all the more.)
So, while I think the game aspect can be the key differentiator between Dribbble and other more general image services, and will ultimately prevent it from devolving to people posting photos of their cats, it feels like you haven't yet found the right formula. Not sure what it'll end up being, but I think there's still work to be done here.
Also missed from Flickr: a way to see recent activity outside of my own items. ie. monitoring this particular shot for your feedback, aside from bookmarking it or re-finding it in the timeline.
I've been thinking of it more as a "Twitter for designers"...
"What are you doing?" = "What are you working on?"
140 characters = 400 x 300 pixels
I guess it's all in what you compare it to... more full-featured than Twitter, less so than Flickr.
*gets back on the court*
@Dave Great feedback. In short ... you're right.
We've had a lot of debates as to what Dribbble can/should be. I was heavily pushing the "it's a game" idea, in part for the reason you cited - to create something more original and clearly different from Flickr. We decided to punt on that for now, release the core - designers sharing shots - and see what happened before taking the next step. My impressions from doing so have been:
- Shots & Community rule: Interesting shots and comments from talented designers with the "What are you working on?" theme is compelling. Even though uploading images on the web isn't new, I've found the focus on a particular community (web designers) addictive. (And I am not a designer.) Despite our navigation shortcomings, others seem to be following along and contributing, so we hope that's a sign that they like it, too. As Adam mentioned, it's probably fair to say we hope to be something between Twitter and Flickr, but much more targeted. We have a strategy to try to maintain the quality and focus of the community so it does not become "people posting photos of their cats" (i.e. cat litter). That would kill the vibe we're trying to create.
- Game over: The idea of Dribbble being a game has been tabled for now. We have ideas for features down the road that would distinguish it more from, say, Flickr, but in dropping passes/donations, we are going to focus on the core right now. Which is ...
- Usability: Improving navigation and providing better ways to keep up with the latest activity. (And perhaps there is interest in editing comments? :) Fixing these issues is at the top of the priority list.
My hope is that with some enhancements, we can provide a service with most of the features of Flickr but more of the immediacy of Twitter. And most importantly: A place where web designers want to hang out and show and tell. But there is definitely still work to be done here.
Interesting, and probably the smart route.
What can we learn more about the progress of the app. Are you writing this stuff down in a particular area where we can follow along easier? You should. I'd love to read all of it.
Also, the big issue moving forward with me is privacy and the topics surrounding "Who will this area eventually be open to?" And on and on…
@Dribbble It's been a long time since this post, but have you guys thought of reconsidering bringing back passes? It seems like a great idea to me, and now that the site and service are almost fully-fledged, it won't get in the way of the other features anymore.
10 months ago
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