Si-tn

4up HUD

4up-hud

14 Responses

  1. Pro Si-tn Shaun Inman

    Today got mangled (slept poorly last night, workflow fractured by weather and ferrying of the misses to and from school) but I found some time to flesh out the ram carts across the different resolutions.

    I revisited the HUD icons, making them more compact, and reverted to a more classic layout (lives remaining and score aren't so important that they can't be obscured by the occasional jumping thumb).

    over 2 years ago

  2. Avatar Mark Jardine

    So where do we sign up to be a beta tester? :)

    over 2 years ago

  3. Pro Si-tn Shaun Inman

    I'll definitely let everyone know once it gets to that point—probably right here on Dribbble.

    over 2 years ago

  4. Dribbble Marty Alchin

    I was wary about going with the cartridges, but seeing them fleshed out, I'm completely convinced. How could I have doubted you?

    over 2 years ago

  5. Grug-avatar Erik Sagen

    I'm probably going to want to stay somewhere in-between 8 and 16-bit mode. Agree with Marty, on its own (without color and context) it was difficult to tell what you were going for, but this makes a lot of sense.

    By the way, are you going to implement cheat codes? That'd be awesome.

    over 2 years ago

  6. Avatar Mark Jardine

    @Erik I have no doubt the Konami cheat code will work.

    over 2 years ago

  7. Pro Avatar-large2 Dave Shea

    Agreed, this is working better than the numbers. A few thoughts:

    I know it's of dubious historical accuracy at best, but what about a CD for 16-bit instead of a cartridge? The circle outline would make for more contrast at the lower bit levels, and with the rainbow gradient shine you could likely differentiate the bit level a lot more clearly than the SNES cartridge allows.

    Also, the 8-bit lettering feels a bit more detailed than it should be, if you're going for authenticity. The outlining is alright, but the two-tone faux gradient seems like it should be reserved for 16.

    over 2 years ago

  8. Pro Si-tn Shaun Inman

    @Erik the level design will force you to use all the resolutions, they're part of the gameplay mechanic, not just a simple skin. Too early to say on cheat codes.

    @Dave CDs are too historically inaccurate (and a sore subject given Sony's backstabbing at the end of the 16-bit era). I think proportion and position are enough to differentiate 8- and 16-bit. Good call on the lettering, I got a bit carried away.

    over 2 years ago

  9. Dribbble Marty Alchin

    @Shaun wow, I thought I was the only one who had hard feelings about the PlayStation debacle.

    over 2 years ago

  10. Grug-avatar Erik Sagen

    @Shaun Ah, I was figuring that. I just meant I will probably prefer those 2 modes over the others. :) Looks sweet though thus far.

    over 2 years ago

  11. Pro Dc-2012 Dan Cederholm

    Yep, seeing all the carts in place, I'm really liking what you've done here, Shaun.

    over 2 years ago

  12. Pro Avatar-large2 Dave Shea

    @Shaun - was thinking a little wider than just Nintendo on the CD, especially since you're using a floppy disc for 2-bit. But yeah, was just a thought.

    over 2 years ago

  13. Dsc_0112_bigger D. Keith Robinson

    Ah, these read much clearer in context. :) This is looking really fun!

    over 2 years ago

  14. Nose Mathew Hoy

    i like this a lot, but i've a suggestion: i think the carts don't really match the floppy. maybe consider different carts from different systems so they're a bit more diverse? not sure. i really really like it.

    over 2 years ago

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