4up HUD
Today got mangled (slept poorly last night, workflow fractured by weather and ferrying of the misses to and from school) but I found some time to flesh out the ram carts across the different resolutions.
I revisited the HUD icons, making them more compact, and reverted to a more classic layout (lives remaining and score aren't so important that they can't be obscured by the occasional jumping thumb).
16bit
2bit
4bit
8bit
black
blue
bullet in the blog
game
green
hud
iphone
mimeo
pixel
ram carts
white
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Posted on
Jan 7, 2010
More by Shaun Inman View profile
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