Mimeo HUD

Spent the day researching classic gaming HUDs before tackling Mimeo's. Since the screen is only 10 tiles tall I tried to keep it as compact as possible (less than 1 tile).

The first comp had the lives/bits and time/score pushed out to the top corners but the placement of the A button means your thumb would probably be covering one of them most of the time. So I pulled them into the center, flanking the resolution widget.

The resolution widget needs to clearly display the active resolution (2), available resolutions (2 and 4) and resolutions you have yet to attain (8 and 16).

In the interest of increasing the available playable area I'm considering offsetting the camera by half a tile (since you don't need to see the entire ground tile). Unfortunately your thumb is going to cover the bottom corner tile (and any enemies waiting atop it) when you're running. Definitely have to try it out before committing though.

Posted on Jan 6, 2010

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