Dungeoneering 002

Today I've been working on some styling for wall tiles in a linework format, to accompany the floor tile. 3 visual styles, solid / striped / hatched, giving three different feels to a map. I might keep all and just make them variants. The hatched version becomes a pain when rotating as each time you need to align the cross-hatch. Things to ponder.

Sam Baines
Visual & UI Designer. Worldbuilder.

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