A Button That Remembers

If you take a moment to observe the real-world interaction systems around us that have been used for some time, you'll notice they tell a story of past interactions. You can see the physical evidence of how users have interacted with them – like scratches and fingerprints. While some might view this wear and tear as a drawback, I believe it has several components that help make the UX better:

  1. Memory: Collective and Personal. These artifacts store the history of interactions. This storage system has a practical impact: it optimizes our cognitive load. When interacting with a system, it subtly guides you based on your past interactions. For instance, the most worn button on a dashboard often indicates the starting point of interaction.

  2. Insights: Pattern Recognition: Even with a system you've never used before, these signs of aging can offer valuable clues. They reveal interaction patterns through their imperfections. Take a beat-making machine as an example. The most worn pads – maybe those labeled "Kick," "Hits," and "Share" – not only show their frequent use but also guide you on how to interact with the device and which aspects of it deserve your attention.

I made a prototype to understand how the idea might work on touch devices. I slightly exaggerated the "aging" effect. But it felt good. This approach would benefit spatial interaction systems more since it resembled real-world objects' behavior the most.

Stay tuned:

Dribbble — https://dribbble.com/Volorf

GitHub — https://github.com/Volorf

Twitter — https://twitter.com/Volorf

Instagram — https://www.instagram.com/olegdesignfrolov/

Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

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