Trying to anticipate all the tiles necessary to produce any level (in this one particular style). Not looking forward to creating all the tiles necessary to blend a multitude of different styles.
(Grayed out tiles represent previously accounted for tiles.)
16-bit tiles add a shadow to the bottom of platforms which will increase the number of non-grayed out tiles necessary to create these shapes.
over 4 years ago
like the look and thorough planning behind this one.
AKA a !@#$ing impossible round of Tetris.
It's really fun watching you work through this game. Very cool, Shaun!
Building in C/Objective-C for the iPhone/iPod touch. Never played with RPGMaker. I feel the same way about code as I do about design; the closer I can get to the core building blocks of the medium (standardized programming language v. framework/proprietary toolset) the better. Especially when I'm just starting out.
Understand what you mean, Shaun. I've used Allegro before in the past when writing C games and I found it to be quite useful while still maintaining a relative low-level programming environment: http://alleg.sourceforge.net/
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