8-bit Contingencies


6 Responses

  1. Shaun Inman Shaun Inman

    Trying to anticipate all the tiles necessary to produce any level (in this one particular style). Not looking forward to creating all the tiles necessary to blend a multitude of different styles.

    (Grayed out tiles represent previously accounted for tiles.)

    16-bit tiles add a shadow to the bottom of platforms which will increase the number of non-grayed out tiles necessary to create these shapes.

    over 4 years ago

  2. Mathew Hoy Mathew Hoy

    like the look and thorough planning behind this one.

    over 4 years ago

  3. Dan Cederholm Dan Cederholm

    AKA a !@#$ing impossible round of Tetris.

    over 4 years ago

  4. Derek Balmer Derek Balmer

    It's really fun watching you work through this game. Very cool, Shaun!

    over 4 years ago

  5. Shaun Inman Shaun Inman

    Building in C/Objective-C for the iPhone/iPod touch. Never played with RPGMaker. I feel the same way about code as I do about design; the closer I can get to the core building blocks of the medium (standardized programming language v. framework/proprietary toolset) the better. Especially when I'm just starting out.

    over 4 years ago

  6. Ryan Merrill Ryan Merrill

    Understand what you mean, Shaun. I've used Allegro before in the past when writing C games and I found it to be quite useful while still maintaining a relative low-level programming environment: http://alleg.sourceforge.net/

    over 4 years ago

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