Si-tn

4up

4up

14 Responses

  1. Pro Si-tn Shaun Inman

    Just finished the 16-bit idle pose (finally figured out a forward-facing design that I'm happy with) and decided to revisit the previous sprites with the new features. Also, ears.

    over 2 years ago

  2. Pro Si-tn Shaun Inman

    Forgot to mention, 8- and 16-bit Mimeo got downsized. The original sprite looked great by itself but was dwarfed by the scale of the levels. The latter two are now the same size as the 4-bit sprite.

    over 2 years ago

  3. Pro Dc-2012 Dan Cederholm

    I like that there's a graphic on his t-shirt in the 8 and 16-bit versions. We need a 64-bit version so we can see what it is.

    Cannot wait to play this.

    over 2 years ago

  4. Pro Si-tn Shaun Inman

    In the 32-bit version it's the 2-bit Mimeo sprite, in the 64-bit, the 4-bit sprite and so on. ;)

    over 2 years ago

  5. Majortom2011 Kyle Weems

    It's a sweet progression. I'm really curious as to the appearance of the end result.

    over 2 years ago

  6. Nose Mathew Hoy

    this is great - what's it for? if a game, i'd love to review it when it's ready on my gaming podcast.

    over 2 years ago

  7. Pro Si-tn Shaun Inman

    Check the history of the Mimeo tag for more info. As I've said previously, I'm still a long ways off. I'm aiming for console quality and depth and I've never done anything like this before so it could be quite a while before it's finished :)

    over 2 years ago

  8. Pro Avatar_squared Paulo Zoom

    Shaun, you're doing it again: this is marvelous.

    Probably my favorite dribbble shot ever.

    over 2 years ago

  9. Pro E2759990ebc89771801a8e31caafede2ef6c7289_full Sebastiaan de With

    Again, following this with glee and pleasure.

    over 2 years ago

  10. Grug-avatar Erik Sagen

    The ground sprite has a great feel to it. Looks like you're going to have a mega tile set.

    In as far as pixel-perfect retro games, I'm enjoying Spunky! (link) and feel like this could become quite special in the indie world of games.

    over 2 years ago

  11. Pro Mtn_rogie Rogie

    Shaun great job! I resized this down to a quarter of this size to see what it is going to look like. Awesome. The only thing I don't like about 16-bit mimeo is his eyes. I love the quote style eyes in the previous three and it seems on the fourth, they change.

    over 2 years ago

  12. Pro Si-tn Shaun Inman

    Leslie noted the same thing about the eyes. I've switched back to the more quote-like version from previous sprites.

    I'm actually rendering these sprites at 200% to better match the sprite-to-screen ratio of early generation systems (so only halve what you see here to get a good idea of what it will look like on the iPhone screen).

    Proportion and scale is central to aesthetics. It kills me every time I see an indie game with 16x16 sprites in a 800x600 window. A bigger viewport isn't better. The NES was 256x240, the SNES 256X224, the GBA 240x160 (the size I'm designing for, conveniently exactly half the resolution of the iPhone).

    over 2 years ago

  13. 400 Dave McNally

    This reminds me of the evolution of Guybrush Threepwood! Image here for those who have no idea who I'm talking about (shame on you).

    I love the retro look, the 4-bit version is my favourite at the moment. Can't wait to see how this game turns out.

    over 2 years ago

  14. N519616647_9548 Dave Bedingfield

    16-bit Mimeo is totally wearing a Mint t-shirt.

    over 2 years ago

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