The game is still a long way from done. It needs enemies, bosses, goals (plus 4-, 8- and 16-bit artwork for same). I still need to figure out exactly how bits and resolution fit together in the context of gameplay. That has me stumped at the moment—which explains why I've resorted to seeking solace in pixels.
Started work on a new enemy sprite today, tentatively named Baker. He's a fireball-lobbing two-tailed cat based loosely on the Bakeneko from Japanese folklore.
Also dropped a 16-bit grimp in there since I'm really happy with the way he turned out but haven't dribbbled him yet.
13 Responses
Pro
Shaun Inman
Level tease. Bits look great animated. The smaller blocks orbit the larger nucleus like a pixelated atom. Shiny.
The floating (?) treasure chest hides more bits or, if you're lucky, an aforedribbbled upgrade.
Oh and there's a 1up hiding in the corner, Megaman-style.
over 2 years ago
Pro
Paulo Zoom
How can one nominate Shaun Inman for POY 2009 ?
over 2 years ago
Pro
Dan Cederholm
+1 POY.
Also I keep watching for something to move :)
over 2 years ago
Pro
Paulo Zoom
Dan, same here. If there are no file size limitations, it's possible for Shaun to post an in-play animated gif, right?
over 2 years ago
Pro
Mike Rundle
Holy crap another game! Sweet!
over 2 years ago
Pro
Ethan Marcotte
SHAUN
WHY IS THIS NOT ON MY IPHONE RIGHT NOW SHAUN
WHY
over 2 years ago
Pro
Chris Harrison
Curse you, Shaun, for making me covet this so. I wants it. I needs it. Precious...
over 2 years ago
Pro
Sam Brown
I can not wait to see this in action... :) Looks great.
over 2 years ago
Pro
Shaun Inman
Haha, thanks for the nomination Paulo.
The game is still a long way from done. It needs enemies, bosses, goals (plus 4-, 8- and 16-bit artwork for same). I still need to figure out exactly how bits and resolution fit together in the context of gameplay. That has me stumped at the moment—which explains why I've resorted to seeking solace in pixels.
over 2 years ago
Nice work it looks great. What are you writing this in?
over 2 years ago
Pro
Anton Peck
Mario Dug? Dig Bros.?
over 2 years ago
Pro
Shaun Inman
I built a 2d game framework in C/Objective-C. I looked into Cocos2d iPhone but it just had too much cruft, too many layers of abstraction.
over 2 years ago
Rebound
ばけねこ
by Shaun Inman
Started work on a new enemy sprite today, tentatively named Baker. He's a fireball-lobbing two-tailed cat based loosely on the Bakeneko from Japanese folklore.
Also dropped a 16-bit grimp in there since I'm really happy with the way he turned out but haven't dribbbled him yet.
over 2 years ago