I like it. I feel like so many try to hard with Illustrator to push detail, but as you've surely already found out, if you're not going to make drastic layout and composition changes, small details and textures are way easier in PS.
I feel like Illustrator is perfect for simple cartoons and images that rely on style for emphasis over detail. This is a good example of the latter; it's very detailed, but you don't really need to fine-tune every shine, shadow and notch because the style doesn't dictate the need to do so.
I love it, but for me it's too detailed even though i am a man of detail i think a character like this can be done with less textures and details and make it more cartoony.
But once the final thing is done and everything is styled the same i think it will work perfectly :)
@Alex thanks for your thoughts. Forgive me for being a little confused, but are you saying that you think it should be simpler or being very detailed is good?
Also, surprisingly, I've found a method that I feel is very fast to do details and texturing IN illustrator.
I think that when working for screen, it's most easier to work in Fireworks -- plus, you have vectors and scalability (and bonus: full pixel-editing capabilities). Ps and Ai have their strengths, too, of course, namely when you're going to make an A3 poster and print it... :)
To clarify, for this piece I think it's bang on. I've just noticed that most of your library of work is CRAZY detailed (in a good way) and this isn't nearly as detailed as some. I think it's the right amount of detail, and Illustrator is the perfect tool for achieving a look like this. :)
@Alex Now your sentiment is making sense to me. For illustration, I really wanted to get away from the UI designer in me and step towards something different, something simpler. Glad to see I'm approaching something good.
This is great - a beautifully designed Lumiere! What I like most about this image is its simplicity. You've broken down the characters to the basic shapes. I think this is one of the things Illustrator does quite well. The pointillism effect looks great on the background. I would watch how much you use it as texture on the actual characters. You've designed a beautiful character - don't hide it under too many effects and filters. Trust the simplicity of the elegant shape you have created. I can't wait to see this final piece. Beauty and the Beast is one of my favorites!
@Jerrod I was starting to feel the same way and I'm really glad you've confirmed it. I still like the texture on him, but I'm gonna take it back and really tone it down on his body. Thanks for your time and as always, really thankful to have your critique and experience in my favor.
Are you sure this is your first time? I like the outline free direction you went with.
The detail achieved with the texture gradient is very rich. I often struggle in the decision of creating a piece with one sweeping texture vs. differentiating subjects by texture. I think what you have achieved here is spot on.
The untextured wax drip "spit curl" draws too much attention though. I would like to see that softened a touch.
Simple, fun, void of extraneous detail (which I like). I'm with Keith (above) in that the curls draws your attention a bit - perhaps adding a hint of texture to that would help.
I keep looking and looking for anything I think you may need to tweak but honestly I can't find anything. There may be some changes in the future when this is added to the larger piece or if you choose to add flames to the wicks which would change the lighting and shadows. But overall I really think you nailed this Rogie! Can't wait to see more :)
@Rogie, If this is a small part of the illustration it might be better to down down the textures so the entire illustration would be a bit calmer. On it's own though, I think the texture on this illustration is perfect.
@Alden community has been helpful, especially Jerrod Maruyama, Drew Pocza, Tim Boelaars and Rob McClurkan. Other than a few tips from those fellas, just wingin it.
51 Responses (page 1 of 3)
Pro
Rogie
Two firsts for me.
1. The first time illustrating and texturing purely in illustrator
2. The first time illustrating purely as a hobby, just for fun :)
Lumière is a very very small part of a larger illustration I'm working on.
Critique appreciated.
12 months ago
Pro
Prekesh Chavda
Nice work Rogie! :)
12 months ago
Pro
Rogie
@Prekesh thanks dude :)
12 months ago
Pro
Liam McKay
I think you've more than nailed it.
12 months ago
Pro
Thomas Otto
Nice job Rogie! I'm really looking for to see final result.
12 months ago
I like it. I feel like so many try to hard with Illustrator to push detail, but as you've surely already found out, if you're not going to make drastic layout and composition changes, small details and textures are way easier in PS.
I feel like Illustrator is perfect for simple cartoons and images that rely on style for emphasis over detail. This is a good example of the latter; it's very detailed, but you don't really need to fine-tune every shine, shadow and notch because the style doesn't dictate the need to do so.
12 months ago
Pro
Michael Shanks
I love it, but for me it's too detailed even though i am a man of detail i think a character like this can be done with less textures and details and make it more cartoony.
But once the final thing is done and everything is styled the same i think it will work perfectly :)
Good Job
12 months ago
Pro
Eric Merced
Very good. As with many Dribbble pics, I wish you could get in and see more details up close but, this is a very promising start!
12 months ago
Pro
Rogie
@Alex thanks for your thoughts. Forgive me for being a little confused, but are you saying that you think it should be simpler or being very detailed is good?
Also, surprisingly, I've found a method that I feel is very fast to do details and texturing IN illustrator.
12 months ago
Pro
Michel Bozgounov
@Alexander:
I think that when working for screen, it's most easier to work in Fireworks -- plus, you have vectors and scalability (and bonus: full pixel-editing capabilities). Ps and Ai have their strengths, too, of course, namely when you're going to make an A3 poster and print it... :)
@Rogie:
I like what I see, dear Sir... Just enough detail for me, thank you! :)
12 months ago
To clarify, for this piece I think it's bang on. I've just noticed that most of your library of work is CRAZY detailed (in a good way) and this isn't nearly as detailed as some. I think it's the right amount of detail, and Illustrator is the perfect tool for achieving a look like this. :)
12 months ago
Pro
Rogie
@Alex Now your sentiment is making sense to me. For illustration, I really wanted to get away from the UI designer in me and step towards something different, something simpler. Glad to see I'm approaching something good.
12 months ago
This is great - a beautifully designed Lumiere! What I like most about this image is its simplicity. You've broken down the characters to the basic shapes. I think this is one of the things Illustrator does quite well. The pointillism effect looks great on the background. I would watch how much you use it as texture on the actual characters. You've designed a beautiful character - don't hide it under too many effects and filters. Trust the simplicity of the elegant shape you have created. I can't wait to see this final piece. Beauty and the Beast is one of my favorites!
12 months ago
Pro
Rogie
@Jerrod I was starting to feel the same way and I'm really glad you've confirmed it. I still like the texture on him, but I'm gonna take it back and really tone it down on his body. Thanks for your time and as always, really thankful to have your critique and experience in my favor.
12 months ago
Pro
Keith Frawley
Are you sure this is your first time? I like the outline free direction you went with.
The detail achieved with the texture gradient is very rich. I often struggle in the decision of creating a piece with one sweeping texture vs. differentiating subjects by texture. I think what you have achieved here is spot on.
The untextured wax drip "spit curl" draws too much attention though. I would like to see that softened a touch.
12 months ago
Pro
Rogie
@Keith perfect critique. Thanks so much!
12 months ago
Pro
Yassine Bentaieb
Very nice man, love the details. And great textures as well!
12 months ago
Pro
Rogie
@Yassine thanks dude, as Jerrod pointed out, I'm gonna dial back a bit on the textures. Take another sweep at this one and keep rockin!
12 months ago
Simple, fun, void of extraneous detail (which I like). I'm with Keith (above) in that the curls draws your attention a bit - perhaps adding a hint of texture to that would help.
12 months ago
Pro
Greg Eckler
I keep looking and looking for anything I think you may need to tweak but honestly I can't find anything. There may be some changes in the future when this is added to the larger piece or if you choose to add flames to the wicks which would change the lighting and shadows. But overall I really think you nailed this Rogie! Can't wait to see more :)
12 months ago
Pro
Rogie
Thanks for the feedback, Greg!
12 months ago
Pro
Alden Haley
personally i'd like to see a little less texture. I know older, handmade stuff wasn't perfect, but metal and candles are generally fairly smooth.
I'm also in the process of learning Illustrator. Have you found any particularly helpful resources or are you just winging it, ha?
12 months ago
Pro
Yassine Bentaieb
@Rogie, If this is a small part of the illustration it might be better to down down the textures so the entire illustration would be a bit calmer. On it's own though, I think the texture on this illustration is perfect.
12 months ago
Pro
Rogie
@Alden community has been helpful, especially Jerrod Maruyama, Drew Pocza, Tim Boelaars and Rob McClurkan. Other than a few tips from those fellas, just wingin it.
12 months ago
Pro
Philip Renich
Now Playing: the entire soundtrack for Beauty and the Beast.
12 months ago