The funny thing about being able to understand both design and development is that now no ideas leak through. If this sketch is any indication, my ideas are putting me in danger. :P That said, this is a sketch of a Mac application I want to build. This one in particular is scratching one of my own itches.
Currently the only player available for lovers of game music on the Mac is Audio Overload . It's a great piece of software that just works, but it's stuck in the years of Puma and Panther. Is there anything wrong with that? No. But it can be done better.
I'm going to use this day off of working on Hello! Ranking (and the motivation that subsequently came with the idea) to try and prototype the UI for it so you might see a rebound soon.
If you're interested in the project, let me know, this is definitely something I do not want to have to attempt by myself. :)
I'm in! It's not a problem that I don't have a Mac, right? Seriously, though, I've been toying around with a lot of ideas for a game music player myself for Android, and I'd love to see if we can work together to establish some sort of decent standard for game music players.
Marty, nope, not at all. :) I think more than anything the libraries for the different VGM formats are going to be the hardest part. At least for this Mac version, the rest of it is pretty iTunes-ish. :)
Chris and Dave, I'll be sure to keep you Dribbblers up to date first. :) But feature requests and available time to beta test (if/when we get that far) are always welcome. :D
Ha! I started building one of these too. For the iPhone even. You can save some time by using the same audio library as Audio Overload—and Mimeo! Can't wait to see what you come up with.
Actually, Blarrg's Game Music Emu isn't 64-bit friendly out of the box. I had to do some tinkering with his base data types. If you can't figure it out, let me know and I can dig up my modified version.
Shaun, looks like you, me and Marty are all in the same boat, again. :) I've taken a look at Blarrg's libraries and I'll give it a shot. If I do hit a roadblock, I'll email ya. :D
I definitely want to see if we can get in filetypes that Audio Overload doesn't have (like, mini2sf for DS games) as that'll be a nice touch.
A quick icon for a dedicated NES audio player I was tinkering with a while back. I got as far as a white screen that stepped through the tracks to the original Castlevania NSF file when tapped before thinking about what a pain syncing would be.
It really does sound like we need to get a group together and start working on something here. I'm so sick of game music players getting built as add-ons to general-purpose music players, so we end up with stupid "subsong" crap that's completely unusable.
And Shaun, yeah, Blargg seems pretty much like the place to start. I've already been in touch with the developer of a very basic player for Android, based on Blargg, and there's definitely a lot of promise there. Adding support for more formats could be tricky, but I'd definitely say it's worth doing.
Well, took a shot at creating a prototype UI. As you can see it has a source list like iTunes and I'm planning for the player controls to be at the bottom (the library will be drawer-like to create a little "mini-player"). I'm hoping for the system icons to be little cartridges (yes, inspired by Mimeo).
Rebounds welcome if you're into Mac UI. :D
*subtly cries out for help*
16 Responses
Pro
Bryan Veloso
The funny thing about being able to understand both design and development is that now no ideas leak through. If this sketch is any indication, my ideas are putting me in danger. :P That said, this is a sketch of a Mac application I want to build. This one in particular is scratching one of my own itches.
Currently the only player available for lovers of game music on the Mac is Audio Overload . It's a great piece of software that just works, but it's stuck in the years of Puma and Panther. Is there anything wrong with that? No. But it can be done better.
I'm going to use this day off of working on Hello! Ranking (and the motivation that subsequently came with the idea) to try and prototype the UI for it so you might see a rebound soon.
If you're interested in the project, let me know, this is definitely something I do not want to have to attempt by myself. :)
about 2 years ago
I'm in! It's not a problem that I don't have a Mac, right? Seriously, though, I've been toying around with a lot of ideas for a game music player myself for Android, and I'd love to see if we can work together to establish some sort of decent standard for game music players.
about 2 years ago
Great idea, Bryan! I wish I could help, it looks like it'd be a lot of fun to develop.
about 2 years ago
Pro
Chris Welch
Great things always come out of developing / designing something you truly need yourself first. Can't wait to see how this turns out, Bryan.
about 2 years ago
Pro
Bryan Veloso
Marty, nope, not at all. :) I think more than anything the libraries for the different VGM formats are going to be the hardest part. At least for this Mac version, the rest of it is pretty iTunes-ish. :)
Chris and Dave, I'll be sure to keep you Dribbblers up to date first. :) But feature requests and available time to beta test (if/when we get that far) are always welcome. :D
about 2 years ago
Pro
Shaun Inman
Ha! I started building one of these too. For the iPhone even. You can save some time by using the same audio library as Audio Overload—and Mimeo! Can't wait to see what you come up with.
Actually, Blarrg's Game Music Emu isn't 64-bit friendly out of the box. I had to do some tinkering with his base data types. If you can't figure it out, let me know and I can dig up my modified version.
about 2 years ago
Pro
Bryan Veloso
Shaun, looks like you, me and Marty are all in the same boat, again. :) I've taken a look at Blarrg's libraries and I'll give it a shot. If I do hit a roadblock, I'll email ya. :D
I definitely want to see if we can get in filetypes that Audio Overload doesn't have (like, mini2sf for DS games) as that'll be a nice touch.
about 2 years ago
Rebound
NoiseES.app
by Shaun Inman
A quick icon for a dedicated NES audio player I was tinkering with a while back. I got as far as a white screen that stepped through the tracks to the original Castlevania NSF file when tapped before thinking about what a pain syncing would be.
about 2 years ago
It really does sound like we need to get a group together and start working on something here. I'm so sick of game music players getting built as add-ons to general-purpose music players, so we end up with stupid "subsong" crap that's completely unusable.
And Shaun, yeah, Blargg seems pretty much like the place to start. I've already been in touch with the developer of a very basic player for Android, based on Blargg, and there's definitely a lot of promise there. Adding support for more formats could be tricky, but I'd definitely say it's worth doing.
about 2 years ago
Pro
Bryan Veloso
Let's do it then, where do we start? :)
about 2 years ago
Rebound
First Draft
by Bryan Veloso
Well, took a shot at creating a prototype UI. As you can see it has a source list like iTunes and I'm planning for the player controls to be at the bottom (the library will be drawer-like to create a little "mini-player"). I'm hoping for the system icons to be little cartridges (yes, inspired by Mimeo).
Rebounds welcome if you're into Mac UI. :D
*subtly cries out for help*
about 2 years ago
Love the sketches!
about 2 years ago
Not sure where I would fit in with helping, but I do have a song request: Phantasy Star II Intro from Sega Genesis.
Seriously though, great idea.
about 2 years ago
How far did you get with this project? I'd love to have something like this :)
about 1 year ago
Pro
Bryan Veloso
Kenneth, not much at all. :( The lack of a good developer or good development chops myself is discouraging.
about 1 year ago
Well, once I have this move behind me, I'd love to pick this up again. :)
about 1 year ago