@Craig: You're correct. That's first on my list of revisions :) Definitely a bit of a learning curve between designing at 4x size, and for fingers instead of a pixel-precise mouse.
Sam: You're correct, it definitely could be a bit more prevalent. Though, believe it or not, it shows up pretty well on the retina display. I assume it's because most of the content is somewhat colorless. I'll definitely play around with other options. Thx!
Hey Hunter, great colors, use of texture and overall style. As good as it looks on my large cinema display, UI elements and text are way too small for a mobile device. Body text is I believe 22px (or possibly 24px), try to test your designs with LiveView to see how they look on your device (on avg the distance between your iphone and your eye is 12-20 inches), it's a life-saver. Also, those arrow buttons look great, but still too small. I would try to make tappable elements as fat-finger friendly as possible.
16 Responses
Working on my first iPhone app! Having a blast doing it.
The textures & colors feel a bit off to me on my monitor - please excuse the weight of some of the effects.
Credit for the wood texture goes to Matthew Skiles.
about 2 years ago
love it
about 2 years ago
Beatiful colors you got here. IMO everything seems to work well. Nicely done Mr. Hastings :)
about 2 years ago
Love the texture on the orange panel, I want it. Left and right arrow nav might be too small for fat fingers?
about 2 years ago
Thanks guys!
@Craig: You're correct. That's first on my list of revisions :) Definitely a bit of a learning curve between designing at 4x size, and for fingers instead of a pixel-precise mouse.
about 2 years ago
Loving the colors/textures... nice work Hunter!
about 2 years ago
The textures seem just right! especialy that background, awesome work!
about 2 years ago
Really nice! That stroke around the "Save" button is going to be barely visible on the retina display, though :/
about 2 years ago
Thanks for the comments all.
Sam: You're correct, it definitely could be a bit more prevalent. Though, believe it or not, it shows up pretty well on the retina display. I assume it's because most of the content is somewhat colorless. I'll definitely play around with other options. Thx!
about 2 years ago
nice color combinations ;)
about 2 years ago
Lookin' good HH.
about 2 years ago
That orange texture is amazing..
about 2 years ago
Thanks Anthony! Definitely took a bit of work.
Big revisions coming tomorrow, stay tuned for the rebound :)
about 2 years ago
Rebound
More Snappin'
by Hunter Hastings
Working on guide creation & editing. Revised header texture too. Can't wait to dig in to the final retina display version.
about 2 years ago
great work buddy, what font did you use for 'snapstuff'?
about 2 years ago
Hey Hunter, great colors, use of texture and overall style. As good as it looks on my large cinema display, UI elements and text are way too small for a mobile device. Body text is I believe 22px (or possibly 24px), try to test your designs with LiveView to see how they look on your device (on avg the distance between your iphone and your eye is 12-20 inches), it's a life-saver. Also, those arrow buttons look great, but still too small. I would try to make tappable elements as fat-finger friendly as possible.
Cheers.
about 2 years ago