VR Object Interaction System

My initial idea of having a system when a user should walk around a giant playground creating 1m size voxels was fun, but it took a lot of time to make something. The approach works fine when you are making a VR game since a challenge is a part of the experience. But in a visual editor, this type of challenge doesn't help you get the job done and iterate on your ideas.

Working iteratively on the object interaction system, I eventually came up with something similar to Gravity Sketch, Maquette, Tvori. It's literally the user-centered design with grip-based interactions that allow you to move objects around yourself quickly (not moving yourself around them as it was in my original idea) and manipulate them at arm's length.

There are many things I would like to polish and improve, but I like that it already looks like a working tool.

If you are interested in testing the app, I would really appreciate your help. Please, leave your email, and I will send you a link when the app is ready — https://forms.gle/uHYqwLUcNdbSB24w6

🛠 DevLog — https://twitter.com/Volorf/status/1305406161710125056

Stay tuned —
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Oleg Frolov
Experiment with Interaction Design. Explore AR/VR.

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