Huh. I always seem to catch that Drip at the same frame.
Anyhow, basic physics are pretty much where I want them at this point (though I'm sure they'll go through another hundred revisions or so before I'm really happy), as well as be very beginnings of the first world's tileset.
Chests bounce up a little bit when they're hit from below, then open and fall down. Not sure I'm going to keep that mechanic, but it's fun for now.
I've wanted to give game development a shot for quite a while, and finally made the jump the other night. I'm using http://impactjs.com, and I'd like to eventually wrap it up as something for the Mac App Store.
I wanna do things like this but I never tried something like this.
I'm wondering and want to do myself, an avatar or an adventure character of mine like in this shot.
4 Responses
Huh. I always seem to catch that Drip at the same frame.
Anyhow, basic physics are pretty much where I want them at this point (though I'm sure they'll go through another hundred revisions or so before I'm really happy), as well as be very beginnings of the first world's tileset.
Chests bounce up a little bit when they're hit from below, then open and fall down. Not sure I'm going to keep that mechanic, but it's fun for now.
11 months ago
Pro
Will Jardine
The character sprites look great. What are you making this for/in?
11 months ago
I've wanted to give game development a shot for quite a while, and finally made the jump the other night. I'm using http://impactjs.com, and I'd like to eventually wrap it up as something for the Mac App Store.
11 months ago
I wanna do things like this but I never tried something like this.
I'm wondering and want to do myself, an avatar or an adventure character of mine like in this shot.
Really like it! Keep going Paul. : )
9 months ago