Mask Life Walk
Character design in illustrator, then broken up in layers at all joints(joints have to line up perfectly). Imported to After effects and created a humanoid structure, added bones, then parented everything up before running the IK rigging script from Duik Bassel. After all that, begin animation from pose to pose and tween the keyframes. Not a quick process!
aftereffects
animation
character animation
characterdesign
duik
illustration
illustration art
mograph
motion
motiongraphics
motion graphics
styleframe
walkcycle
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Posted on
Aug 14, 2020
More by Brad Eaton – eaton motion design View profile
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