A good friend of mine and I have been working on a little randomly generated rogue-like game. This is my first real jump into pixel-art, but it has been a really fun learning experience so far. I thought this might make for an interesting first Shot!
So far we have a basic wall and corner set, 4 doors, and a floor tile. The light grey floor is a placeholder, but represents hallways generated by the game.
Since the core of this game is to randomly generate things, it is my hope to have many tiles for each instance (e.g. door-right), as well as random overlay artwork (puddles, cracks, torches, etc) to make the game more exciting.
Don't mind the creeper-face debug filler tile as well.
The cave walls / doorways look excellent. Sounds like you've already got this planned, but you could break up the monotony of the floor tile a bit... but not bad as far as floor tiles go.
Thanks @zach. Yeah, what I would like to do is come up with some overlay tilesets for the floors that can be randomly generated. Ideally, these overlays will be muti-tile. Will be interesting to see how we can pull it off. I think each tile will need data about sides it can be joined and sides it can't.
Thanks againg for the feedback. This is kinda my first real pixel art stuff and I have really enjoyed figuring it out.
5 Responses
Hello Dribble,
A good friend of mine and I have been working on a little randomly generated rogue-like game. This is my first real jump into pixel-art, but it has been a really fun learning experience so far. I thought this might make for an interesting first Shot!
So far we have a basic wall and corner set, 4 doors, and a floor tile. The light grey floor is a placeholder, but represents hallways generated by the game.
Since the core of this game is to randomly generate things, it is my hope to have many tiles for each instance (e.g. door-right), as well as random overlay artwork (puddles, cracks, torches, etc) to make the game more exciting.
Don't mind the creeper-face debug filler tile as well.
Love, hate, suggest - thoughts are welcomed!
Image work mine, all coding via Marcin.
about 1 year ago
Great job man. The tiles are awesome.
about 1 year ago
Thx @mediahack.
about 1 year ago
The cave walls / doorways look excellent. Sounds like you've already got this planned, but you could break up the monotony of the floor tile a bit... but not bad as far as floor tiles go.
about 1 year ago
Thanks @zach. Yeah, what I would like to do is come up with some overlay tilesets for the floors that can be randomly generated. Ideally, these overlays will be muti-tile. Will be interesting to see how we can pull it off. I think each tile will need data about sides it can be joined and sides it can't.
Thanks againg for the feedback. This is kinda my first real pixel art stuff and I have really enjoyed figuring it out.
about 1 year ago