Testing out some faceted shading. Me and @James Hall are thinking of something more. Ideas?
Definitely want to explore a screensaver.
3 months ago
Looks fantastic! It might be a bit picky, but a subtle bend modifier on the top fin during it's left/right rotation could help reinforce the idea of being underwater.
Hey @Laura Burk, I totally agree! However, unless in captivity Killer Whale fins don't have any physical deformations.
This rig, isn't hardcore and far from perfect. I bypassed any deformation to the fin by having an extended joint that runs just before the dorsal fin and ends just after, (because I didn't feel like weighting it), and with the extra joints in-between the entire fin mesh bent and got distorted
This was my resolve. Thanks for nit-picking!
* The next experimental render with SSS + caustics may make the aforementioned less noticeable.
** and I mis-read that, so none of what I said really pertains, but here is a front render vis; http://dribbble.com/shots/1345435
This is really awesome. I think it might make more sense though if the little one made the more erratic movements and the big one the more smooth, controlled ones.
@Nathan Walker ... for sure, to keep pace. I was more worried about the file size and frames. For now they are on the same frequency, just negative values.
This was more for a visual gut-check. With everything else set up making those adjustments are minimal.
Thanks for the feedback.
MORE SHALLOW DOF
You are my hero.
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