I wrote a short post on the Dribbble community as a whole:
"Drop shadows, gradients, noise, texture, ribbons, all wrapped in a cute 400x300 cut-out: welcome to Dribbble.
It started out as a very exclusive (and very desired) invite-only community for designers..."
Read it all: http://taiyab.co.uk/the-dribbble-effect/
3 months ago
I think I've missed the point of this post, sorry.
So, more gifs, less Photoshop. Got it!
@Ryan Colgin It's a step towards actually showing what interactions would be like rather than just flat static imagery.
@Taiyab Raja I can appreciate that :)
I somewhat understand what you're trying to convey, here. However, you did it in a very alienating and condescending way. I personally prototype all of my mockups in the browser, Photoshop just isn't my thing. It's not yours either, I get that. The problem with your post is that you've singled out every single designer on here who isn't a web, UX or interaction designer. Dribbble isn't just web. It's graphic, print, web, interaction, UI, mobile, paintings, doodles, you name it. Your rationale is that every one here should be slinging pixels with the interaction in mind and that's it. Personally, I've never touched AE or anything similar to that to know how to make elaborate animations of my website mockups. Why should I have to feel bad about my UX/UI shots not being animated? Dribbble is focused on WIP, not necessarily completely shipped websites or apps.
Your post was very self-righteous and the tone you set in the article is what kills it. I guess i'm just not understanding the motive here with the "hipster designer" thing you're trying to do.
@Marc Caldwell Yes, it's condescending, but if you notice, I also give myself the same treatment, hence knocking myself down too.
It was merely an ill-structured rant that I decided to just throw out there with little thought or consideration. Appreciate the feedback Marc.
@Taiyab Raja Hey man, that's the beauty of it. Everyone's got a voice and should express their opinions. For that reason, it's hard to get upset with someone that's simply speaking their mind. Trust me, if I start experimenting with AE, I'll definitely be throwing those interaction animations up on here. At the end of the day, we're on the same team and I respect your opinion with an open mind.
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