First pass at the controller overlay for the iPad version of Mimeo. Button positions are based on having your hands at rest on the center of either side of the device, the most comfortable position (in my limited testing), which places your thumbs about three quarters of the way up the screen.
The iPad screen dimensions afford 4x4pixel pixels leaving a single tiles height above and below the visible area of the iPhone/iPad touch and one column of tiles to the right. I've decided to display the extra column but leave black bars above and below. They disappear into the device chrome, make it more cinematic and will allow me to focus on creating levels that work based on a single vertical height without worrying about one device or the other feeling cramped or out of proportion.
I'll probably be rolling the new up/down and start button positions over to the iPhone/iPod touch version as well. Whatever controller layout I settle on the positions and distance relationships will be identical across devices in physical dimensions so you can leverage your muscle memory from one device to the other. The "start" button will probably end up with a different label (like "menu").
Download this sucker, scale it up 400% (nearest neighbor of course) and add to your iPad Photos for a hands on.
So has the way you've been designing Mimeo lent itself to "Just Working™" on the iPad? Do you see yourself having to make a good number of tweaks on the assets besides the controller?
Assets (including audio) are working out stellar. No problems there. It's my graphics library that needs the work. I took some shortcuts assuming a certain aspect ratio and a (0,0) top-left position that are biting me in the ass. Nothing a little Cocoa love can't fix :)
If you toggle between this shot and the last you can see how the two devices compare. (The black borders in this shot show the difference between the iPhone/iPod touch and iPad aspect ratios. They don't actually appear on this device.)
7 Responses
Pro
Shaun Inman
First pass at the controller overlay for the iPad version of Mimeo. Button positions are based on having your hands at rest on the center of either side of the device, the most comfortable position (in my limited testing), which places your thumbs about three quarters of the way up the screen.
The iPad screen dimensions afford 4x4pixel pixels leaving a single tiles height above and below the visible area of the iPhone/iPad touch and one column of tiles to the right. I've decided to display the extra column but leave black bars above and below. They disappear into the device chrome, make it more cinematic and will allow me to focus on creating levels that work based on a single vertical height without worrying about one device or the other feeling cramped or out of proportion.
I'll probably be rolling the new up/down and start button positions over to the iPhone/iPod touch version as well. Whatever controller layout I settle on the positions and distance relationships will be identical across devices in physical dimensions so you can leverage your muscle memory from one device to the other. The "start" button will probably end up with a different label (like "menu").
Download this sucker, scale it up 400% (nearest neighbor of course) and add to your iPad Photos for a hands on.
almost 2 years ago
Pro
Fabio Basile
Amazing as usual!
almost 2 years ago
Pro
Bryan Veloso
So has the way you've been designing Mimeo lent itself to "Just Working™" on the iPad? Do you see yourself having to make a good number of tweaks on the assets besides the controller?
almost 2 years ago
Pro
Shaun Inman
Assets (including audio) are working out stellar. No problems there. It's my graphics library that needs the work. I took some shortcuts assuming a certain aspect ratio and a (0,0) top-left position that are biting me in the ass. Nothing a little Cocoa love can't fix :)
almost 2 years ago
Pro
Elias Keppens
This is looking amazing. Great job so far Shaun , keep it up!
almost 2 years ago
Rebound
Mimeo iPhone Controller Revised
by Shaun Inman
If you toggle between this shot and the last you can see how the two devices compare. (The black borders in this shot show the difference between the iPhone/iPod touch and iPad aspect ratios. They don't actually appear on this device.)
almost 2 years ago
Pro
Luke Dorny
The boy just walked by and asked if all of these dribbble shots were games. I said, not yet. He said "Whyyyy?"
Can't wait, Shinman
almost 2 years ago