Wildstar Icons

10 Responses

  1. Miguel Angel Durán Miguel Angel Durán

    Adding character to 'hyperreal' frames that need stretch regions has always been a challenge, so I use icons to add some humor. I believe such balance is necessary when dealing with art (frames, buttons etc.) that may come off as being too serious.

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    5 months ago

  2. Eli Schiff Eli Schiff

    Love how exaggerated they are!

    Most people would just plop their glyphs with a blending mode onto that screen. Those custom highlights really make the difference.

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    5 months ago

  3. Johnny Waterman Johnny Waterman

    GAH so awesome man. Nice to see the base shapes then the final result, Great to see the shape still hold true even through the integration of the visual fiction.

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    5 months ago

  4. Davlikanoff Design Davlikanoff Design

    love that frame, but i think both "hand" icons and "face" icon don't fit with a frame style, do they? ))

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    5 months ago

  5. Miguel Angel Durán Miguel Angel Durán

    @Davlikanoff Design They'll make more sense in game once they are in their respective groups (attributes, target markers etc.). Descriptions also help.

    5 months ago

  6. harwen harwen

    Nice

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    5 months ago

  7. Sergey Lagutin Sergey Lagutin

    look great!

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    5 months ago

  8. Max Banshchikov Max Banshchikov

    Wonderful!

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    5 months ago

  9. Kovalev Slava Kovalev Slava

    Thats awesome!

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    5 months ago

  10. Brian Skene Brian Skene

    It's an odd combo but you pull it off with such finesse that it works really well.

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    4 months ago

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