Adding character to 'hyperreal' frames that need stretch regions has always been a challenge, so I use icons to add some humor. I believe such balance is necessary when dealing with art (frames, buttons etc.) that may come off as being too serious.
3 months ago
Love how exaggerated they are!
Most people would just plop their glyphs with a blending mode onto that screen. Those custom highlights really make the difference.
GAH so awesome man. Nice to see the base shapes then the final result, Great to see the shape still hold true even through the integration of the visual fiction.
love that frame, but i think both "hand" icons and "face" icon don't fit with a frame style, do they? ))
@Davlikanoff Design They'll make more sense in game once they are in their respective groups (attributes, target markers etc.). Descriptions also help.
It's an odd combo but you pull it off with such finesse that it works really well.
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