PrismaDROP: Icon Iterations

I am a dedicated iterator; most of my designs are the result of dozens of changes. I save nearly all the intermediate steps, as well.

For the upcoming 2.0 release of PrismaDROP I realised I have almost 30 different versions. Here's five that show the progression from an early beta pre-release to the near-final version that will be part of this week's public beta.

This is the third of three iPhone games I'm currently working on. Follow me on dribbble or twitter to stay up-to-date.

Posted on Oct 12, 2013

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