A lot of people ask why I don't use much texture in my illustrations anymore when it had previously been such a big part of my work. I figured I'd just go ahead and be honest about why I stopped.
Check out the post here.
4 months ago
nice post @Justin, I'm really starting to like hearing your thoughts every week.
My name is @David Elgena ...and I'm a texturholic. @Justin Mezzell
nice post man...
never was big on textures! If I was a coffee drinker I would drink it black maybe with some milk, while way too many people go to starbucks and want cream and topping and sprinkles and all that stuff, you know?
Loving the writing, keep it up!
Nice.Totally agree, texture should not be the reason a piece is seen as impressive or not. It should be used carefully and contextually appropriate
Textures or not, you're doing great in both styles. Shows that you've a wide technique!
Nice post, thanks for sharing. I have found myself sometimes to be a texturholic at times but I have also learn to tone it down as well. Not everything needs texture.
Nice work! And nice post!
Great read - really appreciate your thoughts and your honesty @Justin - earned yourself a new follower (if you care about such things).
Dig it. And you probably just inadvertently started a new trend with this sweet illo.
Stay proud of your vectors. Stay texture free.
Keep fighting the good fight, brother.
Thanks, everyone! It's a really neat discussion because people come to the table from so many different perspectives. Been great to grow with you guys, warts and all.
@Justin Mezzell I've said this like, never, on Dribbble, but you're an artist that makes others want to push harder at their craft, and find the stuff that drives their work forward. Keep that up mate. It's the stuff that I stick around for.
Great write up man. I think I've come to a point where I lean too much on texture as well. This is a good challenge to improve upon craft.
Nice write up dude! Your point is well taken here to keep your nose out of it's comfort zone more than 'stop using function brushes'. I've suffered with the same deal. That's why i chose a few clients to try a few different styles (from what i'm used to) and then i get stuck with that particular style for that particular client because i've created an aesthetic for them.
Then, when i'm working on various projects for varying clients, I notice myself switching from 'ok time to keep it sharp and use great colors because thats what the look has been for this project' or 'how can i do this best with a very painterly style but still keep it simple' etc etc.
But now i'm stuck thinking all my illustrations suck without a 20% color burn half way or 45 degrees down the middle! Shit.
I like it!
Great post. Thanks for sharing.
Great stuff man.
A lot of vector artists will lean on textures as a way to merge into painting. It can help transition into creating materials, but like you said, it can be abused or used as a crutch to hide mediocre design.
@Justin Mezzell Great Shot!
Great insight on such a relevant topic.
keyboard shortcuts: ← previous shot → next shot L or F like
Show and tell for designers
What are you working on? Dribbble is a community of designers sharing screenshots of their work, process, and projects.
Copyright © 2009–2013 Dribbble LLC. All screenshots © their respective owners. Shipped from Salem, Mass. USA.
Follow Dribbble on Twitter