How to sell more game types, with less cognitive load - Part 1
I am really sceptical about the game type selection flow of the card games (most)
One can point out the vulnerability of the product, of not providing a scalable solution here. It's a double-edged sword that we should craft carefully. Making a scalable model to up-sell the game and reduce the cognitive load of the user.
Just trying out some of the concepts of how these can be done. We can reduce the load, even more, well that can be another shot.
Do let me know your thoughts in the comment section and show some "L"
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Posted on
May 29, 2020
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