Visited family for a short vacation this weekend - my brother wanted me to play Borderlands with him. Great game, terrible icon. View the 2x.
8 months ago
Just realized that there isn't a single layer style in this. It's all fill layers, textures, and blend modes.
looks way better than the original, could you share?
Amazing, love it :)
@youri roggeveen I'm still making the smaller sizes, but I'll have a download on my website later tonight or tomorrow.
This is an interesting choice considering the standard angle of mac dock icons. What inspired you to choose it?
@Eli Schiff As a nod to the Borderlands 2 logo. I wasn't going to sacrifice recognition by changing the perspective of their branding.
From what I can see, their choice of angle was made to keep visual balance with the text "Borderlands 2." When that text is gone, I think maintaining the angle could become less important, especially if it could still be legible and recognizable.
On the other hand, I'm no great fan of the game, so maybe there's another significance to the angle that I'm not aware of.
Either way, this is a bold rendering.
@Eli Schiff I doubt the game's materials were made in respect to a single OS - having primarily been a Windows game. I'll see if it looks strange with a reversed axis.
Heh, I should update my TF2 icon and rebound.
Any ideas on how to change the while-running icon for Steam games, btw?
@Ollin Never saw that. Consider thickening it? Does replacing their icns file not work?
@Wil Nichols Fixed some stuff and made a preview image.
And, replacing the shortcut preview image doesn't work while it's launched. I'm gonna try heading into some Steam files and replacing stuff and seeing if it'll let me.
@Ollin It should be in the game install files; I've edited some game resources in the past and remember finding the icon files. I'd check now but don't have my comp at hand.
Consider your white highlights. Make them thinner and not continuous? It looks like a hard bevel right now.
@Wil Nichols It worked! When I tried to do that with Steam itself it would just change it back. I'm pleasantly surprised that it was that easy :)
Yeah, the white highlights on the orange haven't been fixed yet, they need to be treated the same way as the top highlight of the backing.
@Ollin Then first reconsider that highlight as well. Not only is it very bright for a dark surface, but it's thick as well. Think about a use-bevel. It's thin, worn, and ubderstared - yours are chiseled. You're drawing them as if they're an in blurred inner shadow, not a physical bevel king between the two planes of the materials.
Judging from this, I'd tilt the triangle thing a bit more over to the right. Aside from this, I really like the colors and texturing.
@Simon Gustavsson I'm playing with the perspective to achieve as realistic a shape as possible — I'm modeling it at some point and redrawing. The promotional materials lack accurate perspective, and I'm having a hard time balancing between the two.
Hey guys! Just a simple little shot today... I made this icon a while ago for everyone's favorite war-themed hat simulator, but never got around to releasing it until now.
The texturing is a combination of filtered source photos and sloppy paintovers with my tablet [you can see some brushwork in the 1024px version]. The background texturing and coloring is intended to be a more realistic tribute to the game's amazing impressionist aesthetic. No 3D used this time, by the way, since the perspective's quite simple and the textures are all low-level.
The .icns file is attached, and I'll be adding this icon to my website shortly, along with some other recent work. I've also got a big new client project to show you guys soon, so stay tuned :)
8 months ago
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