We all know about iOS 7 and the changes that have occurred. We think this is an amazing opportunity for developers/designers to take charge and set the bar.
Here is a sneak peek of Hours re-imagined for iOS 7. Of course screenshots can't do it totally justice, but with the lighter feeling and the beautiful animations we think you will love it.
The iOS 6 version of Hours to compare: http://dribbble.com/shots/1000524-Hours-App?list=users
Sign up for more info about Hours here:
5 months ago
To me, with the ui before, it looked to congested with all the shines, bevels, gradients, etc. With all that going on, the users attention is drawn to many points. Too many. Causing some overwhelming, would you agree? With this iteration, I feel it loses all the gloss (which helps with usability and leads users to know how to use it) but it makes up with the straight forward controls. I'm sure people won't find it THAT hard to use a "flat" app. I like this much better. Nice work.
@Mitchell Bernstein I agree completely. I loved the older style a lot, but some of it was distracting and took away from what the user really needed. Thanks!
It seems like the disabled clocks on the right should be only the outline with the selected taking on the heavier blue state. It would also be beneficial for outdoor or eyesight conditions.
@David Lanham that is a very interesting point! I am going to play with that idea. Thank you so much for the feedback!
I really want to thank you that you didn't followed any other shot about iOS 7 redesigning and went to your way! This is really neat dude
@Amir Mohammadi thanks so much :) I really think designers have a chance here to put their own twist on iOS 7 and make it the absolute best for the user.
You talked in your blog about how simplifying the UI allows you to focus on other stuff. What exactly do you mean by creating a more visceral experience?
@Jesús R. Robles Sorry for being slow in responding to you. I got the word visceral from this great article on the topic: http://mysterioustrousers.com/news/2013/3/25/visceral-apps-and-you
I see it as adding a sense of physicality using tools like direct manipulation and physics-based animations and transitions.
Looks near perfect. I really can't tell what to do next though.
Great job on what is a difficult assignment. It's great to hear your enthusiasm to both the new platform and the opportunity it presents to the all of us who participate. Thanks for sharing
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