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10 months ago
Paper can be thinner i think, but looks great!
amazing as always!
Everything looks very well balanced. Lovely work!
Awesome sketches and execution!
I would love to have more insight to the process you went through on this! Like, what 3d software are you using here? Do you actually import the 3d object into photoshop and then add texture, etc to the layers? Or do you import it flat? Or was this done completely in a 3d application altogether? Anyone know some good tutorials they would recommend?
I wouldn't be asking if this wasn't incredible work!
Freaking cool! I love your style, guys
What's the relationship between film and the others ?
Amazing details :o
@Chase Giunta, usually we draw icons 100% in Photoshop. In this case, it will be a set of three icons in the same perspective. So we have made 3d models of all three icons in one scene to avoid errors with the perspective and the light source. All the rest things were painted in Photoshop.
@Chase Giunta It's probably C4D or Maya [EDIT: They use 3DS Max, I was wrong :D]. What I do [and what SoftFacade does, and probably Cuberto as well] is render a high-res flat image from the 3D program, then trace the render in vector to get all of the perspective correct. Then you do the shading in PS–although you can always go and check your lighting with the 3D model to make sure that reflections, shadows, etc. are accurate.
Making icons entirely in 3D that look like icons is really, really hard. The only one I've seen do it well is Rich Dellinger. Most of the time the best result is made in PS, using the 3D renders as reference.
@Ollin, we use 3ds max
@Cuberto & @Ollin very much appreciate the replies! Makes sense. It's the chrome reflections that get me wondering if I would ever be able to get it perfect, but hopefully a 3d program would help trace those as well. Thanks again.
@Chase Giunta I'm betting that Cuberto did most of those reflections by hand [although I, again, could be wrong]. It's very convenient to be able to trace reflections, though–the reflection of the cloud image on this icon, for example, or the reflections of the wood here were traced from 3D renders I made :)
I'm just getting into icon design and haven't used any 3D software yet but @Ollin advice is awesome! Thanks for that. Hopefully some of us will be as good as you @Cuberto @SoftFacade and @Artua one day :)
All of you, they only use 2 programs. FuckingAwesome for Mac, and ShatteringYourDreams v2.
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