Si-tn

4-up Underground

4up-underground

16 Responses

  1. Pro Si-tn Shaun Inman

    Easing back into things with the underground tileset, parallax and assets. There's a 1-way wooden platform, stackable stones, a tar pit and a moving girder. Still not 100% on the 16-bit parallax background. The deepest area needs more texture. Not sure how to approach it without making it too busy...

    about 2 years ago

  2. Pro Avatar Jonno Riekwel

    Well, I love it.

    about 2 years ago

  3. Gmiphone4_avatar_120 Garrett Murray

    When you say "stackable stones" do you mean the player will be able to pick them up and move them around?

    about 2 years ago

  4. Pro Si-tn Shaun Inman

    Nope. Don't mind me, just alliterating. (Maybe in the sequel ;)

    about 2 years ago

  5. Pro Avg-2 Philipp Antoni

    That wavy pattern on the ground is pure nostalgia.

    about 2 years ago

  6. Screen shot 2012-03-08 at 11 Aaron Irizarry

    I can not wait to get a chance to play this

    about 2 years ago

  7. Pixelavatar_large_16_color Chris Wallace!

    I played it at SXSW and it. was. amazing. Shaun, remember, $6,000 price point.

    about 2 years ago

  8. Gmiphone4_avatar_120 Garrett Murray

    Yeah, I was just asking about moving items because it made me think about controls again after playing it at SXSW and how that might work.

    about 2 years ago

  9. Pro 1f8f6ded95a14175acba6c272c967787_7 Philip Renich

    With the Narwhelp there I at first thought the ground was water (blue, wavey). Does he live and swim in tar? Poor guy, it's like a baby seal and a natural disaster.

    Will you sink slowly into the tar like the quicksand in Mario?

    about 2 years ago

  10. 5b3cc001d3a74cb781016384bbaf0402_7-1 Kyle Jones

    Will we be seeing Wiweo in said sequel?

    about 2 years ago

  11. Pro Twitter-rubin-300px Dan Rubin

    If there was one reason to have been at SXSW this year, playing Mimeo would have to be it.

    DAMNIT.

    about 2 years ago

  12. Nose Mathew Hoy

    got to play it and it is off the chizzy. really looking forward to it.

    about 2 years ago

  13. Pro Desk Trent Walton

    You know what I see? Pits for me to fall in!

    about 2 years ago

  14. Pro Sombrero Chandler Van De Water

    Shaun, I loved the Parallax bg when I played it at SXSW. Concerning the depth/business conundrum, I like the thinner stroke along the stalactites in the 2bit screen vs. the thicker border in the 16bit. Maybe that could take away some busyness to make way for some shading?

    about 2 years ago

  15. Derek-avatar Neven Mrgan

    Every screenshot I see makes me hate you a little more, Shaun Inman :)

    Re: back texture, perhaps some more low-contrast curvy lines, like wide waves? Something tiled and wallpaper-y might get busy. But, it looks awesome as it is.

    about 2 years ago

  16. Zach-possible-profile Zachary Johnson

    I'm curious about whether there was some intent/process behind the four variations of this screen? Just explorations of style? Or more than that? Are these variations you often do for new projects?

    Update: I believe I partially answered my own question with some reading... it seems as though your idea here is that you are offering multiple skins (1bit/8bit/...) for the same game! Cool.

    about 1 year ago

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