working on some old and dirty car parts
12 months ago
This looks amazing - I would prefer a slower rotation so I can spot the details better :)
Nice textures/spec maps/scratches. Looks great :)
Now that's sexy!
I was happy clicking the Like button with it stationary. Then it started spinning and I couldn't press hard enough.
*jaws dropped* That's amazing!
That's just perfect.
This is amazing!
So tasty! I'd love to know a bit about your process. Is this the result of a C4D + bodypaint + photoshop workflow? The paint worn down to metal on the break pad is particularly impressive... and the rust... I mean, WOW!!
10 months ago
@Mark Pearson hej man glad you like it, so since it was for a commercial there as not time to do it the proper way. i chosed a way which is more render intensive but in the end was more efficient artist wise. there was no time to do the uv mapping for all the elements so i used a shader called AoB Surface curvature (by artonbit) to create luma maps for convex and concave creases which are later used in the alpha combined with some maps and noises. since C4D always reads the materials from left to right and adds the ones who have an alpha on top of the one that came before i created simple base materials of paint and metal and then stacked the dirt and scratches on top. almost exclusively done with cubic mapping.
9 months ago
@Helge Kiehl Gotta love cubic mapping! Seriously cool stuff, keep it up!
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