HUD Prototype

Hud_prototype

1 Attachment

20 Responses

  1. Johnny Waterman Johnny Waterman

    A HUD prototype I worked on. View the swf attachment to see it in motion.

    about 1 year ago

  2. Miguel Angel Durán Miguel Angel Durán

    That animation is sooo sweet! A lot of stuff in here I can steal (not borrow).. *cough*..

    likes

    about 1 year ago

  3. Andy Burdin Andy Burdin

    Nice dude, this turned out great.

    likes

    about 1 year ago

  4. Ali Ali

    Very nice, love those animations.

    likes

    about 1 year ago

  5. Johnny Waterman Johnny Waterman

    NOW WITH KEYBOARD SUPPORT! :-P

    about 1 year ago

  6. Jonathan Shariat Jonathan Shariat

    Cool! You should put in cooldown animations.

    likes

    about 1 year ago

  7. Johnny Waterman Johnny Waterman

    @Jonathan Shariat Meh, I'll let our engineers do that, haha. We already have that stuff working in the game. I just wanted to get the other basic animations and functional animations polished and solid. BUT if you want to see those, go play KingsRoad right now!

    https://www.rumblegames.com/kingsroad

    about 1 year ago

  8. Jonathan Shariat Jonathan Shariat

    @Johnny Waterman Very cool, what all do you work in PS? any 3d?

    about 1 year ago

  9. Johnny Waterman Johnny Waterman

    I work mainly in Photoshop and Flash. Sometimes After Effects, Particle Illusion and Timeline FX. I've only dabbled in 3D.

    *Edit* I also work a lot in Spotify

    likes

    about 1 year ago

  10. Jonathan Shariat Jonathan Shariat

    @Johnny Waterman Nice and yes I work in Spotify as well, I use it too keep focus and pace hehe.

    likes

    about 1 year ago

  11. Pedja Rusic Pedja Rusic

    Looking gourd.

    likes

    about 1 year ago

  12. Johnny Waterman Johnny Waterman

    @Pedja Rusic thurnks mern.

    about 1 year ago

  13. harwen harwen

    Nice!

    likes

    about 1 year ago

  14. Edwin Delgado Edwin Delgado

    Very nice! Why numbers and letters mixed in same bar though? Just curious.

    likes

    about 1 year ago

  15. Johnny Waterman Johnny Waterman

    @Edwin Delgado the slots are functionally different. One is for consumables and the others are for abilities. It's easier to use hot keys that are in the same vicinity than to stretch them out across the keyboard. 1,2,3,4,q,w,e,r is much more functional and quick to use than 1,2,3,4,5,6,7,8 because of finger spread and how far a typical person can move around the keyboard quickly.

    about 1 year ago

  16. Nemanja Jovanovic aka Fracturize Nemanja Jovanovic aka Frac...

    @Johnny Waterman very cool man! and digging that experience bar

    likes

    about 1 year ago

  17. Edwin Delgado Edwin Delgado

    That should be an option on all games. I know some will still prefer only numbers, but options is always the best approach. Great work man!

    likes

    about 1 year ago

  18. Johnny Waterman Johnny Waterman

    Yeah, I want to push for options. It's a challenge with browser games to go in a direction that shares similar attributes to your typical boxed AAA games. People in this space are skeptical to make certain changes that may confuse users. It's a challenge at times to find a happy medium between the two.

    I think our game is big enough that in time, it will need a real options menu.

    likes

    about 1 year ago

  19. Joel Atherley Joel Atherley

    Stunning

    about 1 year ago

  20. Satchell Drakes Satchell Drakes

    You are the man. Just saying.

    likes

    about 1 year ago

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