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CallFire
is hiring
Lead UI/UX designer
everyone /
woods
Shaun Inman
/
tags
/
woods
6 Screenshots
Shots
247
Projects
3
Likes
840
Tags
422
Revised Woods (All Res...
Feeling winded and I still have at least 7 more types of levels to create assets for. I haven't even started the overworld graphics yet *weeps*
February 08, 2010
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Shaun Inman
Pro
16-bit Woods
I think the 16-bit versions are going to give me an ulcer.
February 08, 2010
22
12
554
Shaun Inman
Pro
8-bit Woods (NES Palette)
I love constraints. This feels so much better now that I've limited the palette to only those colors the NES was actually able to produce. And that was my l...
February 04, 2010
22
24
839
1
Shaun Inman
Pro
8-bit Woods
I'm not 100% on the color of the brick in this setting. Or the original ground tiles. They say "mesa plateau" more than "forest floor." Palette based on an e...
February 04, 2010
8
12
353
1
Shaun Inman
Pro
Think (Gameboy) Green
I think I'm going to have to bite the bullet and extend the stump and stone well up a tile so that Mimeo can stand in the center instead of on the background...
February 03, 2010
14
9
518
Shaun Inman
Pro
Over the River and thr...
Starting to flesh out some assets. We've got a stump, a stonewell, a stack of square logs, a leafy one-way platform, a brick, a chest, and the beginnings of ...
February 03, 2010
7
10
320
3
Shaun Inman
Pro
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