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UI Designer
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everyone /
grimp
Shaun Inman
/
tags
/
grimp
11 Screenshots
Shots
247
Projects
3
Likes
840
Tags
422
Revised Woods (All Res...
Feeling winded and I still have at least 7 more types of levels to create assets for. I haven't even started the overworld graphics yet *weeps*
February 08, 2010
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Shaun Inman
Pro
16-bit Woods
I think the 16-bit versions are going to give me an ulcer.
February 08, 2010
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Shaun Inman
Pro
8-bit Woods (NES Palette)
I love constraints. This feels so much better now that I've limited the palette to only those colors the NES was actually able to produce. And that was my l...
February 04, 2010
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Shaun Inman
Pro
8-bit Woods
I'm not 100% on the color of the brick in this setting. Or the original ground tiles. They say "mesa plateau" more than "forest floor." Palette based on an e...
February 04, 2010
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Shaun Inman
Pro
Over the River and thr...
Starting to flesh out some assets. We've got a stump, a stonewell, a stack of square logs, a leafy one-way platform, a brick, a chest, and the beginnings of ...
February 03, 2010
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Shaun Inman
Pro
Ladies!
Snowsquatch is such a stud.
February 02, 2010
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Shaun Inman
Pro
And the Kleptopus King
Turns out there's already a game in the App Store called Mimeo (a Simon-clone, grr) so I'm squatting on "Mimeoverse" as the app name which will allow for seq...
January 20, 2010
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Shaun Inman
Pro
Mimeo Warhol Ensemble
Sometimes I stage cells from the completed sprites (like you might action figures on a physical desk) to keep my enthusiasm up when the scope of this project...
January 19, 2010
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Shaun Inman
Pro
ばけねこ
Started work on a new enemy sprite today, tentatively named Baker. He's a fireball-lobbing two-tailed cat based loosely on the Bakeneko from Japanese folklor...
January 17, 2010
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Shaun Inman
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Sprite Sheet
Starting to fill in the gaps. What's interesting (to me anyway) is that with the exception of 2-bit "Mineo" the contour of each set of sprites is identical. ...
January 14, 2010
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Shaun Inman
Pro
Grimp
Sorry Rich! Based ever so loosely on Grimpoteuthis. The first henchmen you'll encounter in the game. I wasn't planning any aquatic levels so of course enem...
December 17, 2009
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Shaun Inman
Pro
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