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Interactive Graphic Designer
everyone /
8bit
Shaun Inman
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tags
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8bit
79 Screenshots
Shots
247
Projects
3
Likes
840
Tags
422
Sankhole
Tomo half submerged. Implemented last night after a day of (unknowingly) eating caffeinated mints. Lots of mints.
February 20, 2012
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Shaun Inman
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Splish Splash 2
Okay, maybe now? Added four missing "all open, three corner" tiles.
February 17, 2012
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Shaun Inman
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Splish Splash
I think that's all of them. I know there's a fixed number of possible combinations of on and off to tile for, but it seems like every time I create one of th...
February 17, 2012
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Shaun Inman
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TLR OSX
I put this on yesterday and by the time I took it off this existed. My Mac Developer license lapsed (Horror Vacui 2 Mac sales didn't justify the cost of main...
January 27, 2012
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Shaun Inman
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Campfire
3 hours for 4 frames (including many mis-starts). The light dome will probably be much larger in game.
January 03, 2012
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Shaun Inman
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Lift Off
First pass at a cover for my The Last Rocket Development Diary, Lift Off. In my effort to grok the epub format I just aped the Book Apart cover dimensions. P...
December 15, 2011
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Shaun Inman
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Chunks Icons
Various sizes. Finally making some time to polish up the native port of my Ludum Dare game based on playtester suggestions and bug reports. Needed some time ...
November 19, 2011
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Shaun Inman
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Flipt
First public glimpse of The Last Rocket's level editor. When I built it I didn't anticipate the rotation mechanic so each entity has a different entry in the...
October 07, 2011
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Shaun Inman
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8-bit Game Center
New assets for the first update to The Last Rocket. (Not seen, "Restart" is now "Start Over" and has a confirmation dialog.)
August 18, 2011
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Shaun Inman
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Noisiest Entertainment...
Two new player faceplates for Noise ES. The next update will add support for SPC (SNES!) and VGM (Genesis!) in the most common archives formats I've encounte...
August 09, 2011
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Shaun Inman
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Diorama
Banged out a trailer/teaser site for The Last Rocket. Both will go up on Monday. TLR is go. (D'oh! Posted the off frame of the flashing play button animati...
July 30, 2011
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Shaun Inman
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Level 1
The very first screen I designed for The Last Rocket back in January. Some things that didn't make it: the warped background treatment, the foreground tilese...
July 25, 2011
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Shaun Inman
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Options
At least I was able to repurpose the button styles :)
July 16, 2011
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Shaun Inman
Pro
Memory Gears
Abandoned inventory screen for the original collection mechanic in The Last Rocket. The idea was that each individual Memory Gear had a specific memory assoc...
July 16, 2011
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Shaun Inman
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About to oh oh oh...
To explode. The first few frames of Flip and a distant relative giving up the pixels. The Astromine is a new entity I came up with today. It just kind of fl...
June 06, 2011
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Shaun Inman
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