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Veeva Systems
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Software Engineer / UI / Front End
everyone /
4bit
Shaun Inman
/
tags
/
4bit
30 Screenshots
Shots
247
Projects
3
Likes
840
Tags
422
Noise Chip Boy™ Classic
The crop in this shot is a little too tight vertically and loose horizontally but I'm happy with the way this turned out.
January 09, 2011
40
8
1,081
Shaun Inman
Pro
Noise Chip Boy™
Evolving. Exploring a "gray" border and the diagonally slotted speaker grill next. If it's any good I'll rebound with the result.
January 09, 2011
22
6
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1
Shaun Inman
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Noise Boy
Tinkering with adding support for additional consoles to NoiseES. The GBS format is easy because like NSF all tracks are contained in a single, uncompressed ...
January 08, 2011
39
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1,040
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Shaun Inman
Pro
16-bit Kiddo, Unnoosed
Is there a Mimeo in the house? (Also Dribbble hates my animated gives. What gifs?)
June 01, 2010
23
16
3,299
Shaun Inman
Pro
Animated Kiddo
I think the rope bundle makes this look less like a fatal noose and more like a devious diversion (he doesn't read so twitchy when there aren't four up).
June 01, 2010
8
12
2,797
1
Shaun Inman
Pro
Dangling Kiddo
To distract Mimeo from reclaiming his stolen bits the Kleptopus King Kiddo-napped and bound the Good Samaritan Gaido's brood, dangling three in each level (r...
June 01, 2010
8
8
2,108
1
Shaun Inman
Pro
Biterations
Still not satisfied with the bit sprite. Thinking of going back to (a smaller version of) the original rotating cube.
June 01, 2010
8
5
1,895
Shaun Inman
Pro
Shiny Carts
Finally added animation to the cart sprites. Just a quick highlight, not too distracting. Not in love with the 2-bit Gameboy cart but I'll figure it out even...
May 18, 2010
25
5
1,852
Shaun Inman
Pro
Game On
The only thing that could have made this more perfect is if you had used the 4-bit graphics.
March 31, 2010
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10
1,721
Shaun Inman
Pro
4-up Underground
Easing back into things with the underground tileset, parallax and assets. There's a 1-way wooden platform, stackable stones, a tar pit and a moving girder. ...
March 23, 2010
58
16
1,541
Shaun Inman
Pro
Themeblr
Working on a Tumblr theme(s) for "Mimeo in the Tumbleverse: A Development Diary"
March 05, 2010
30
18
1,019
Shaun Inman
Pro
Glyde Again
Fixed the contrast issues in the 8-bit Glyde and added some highlights to the 8- and 16-bit Mimeos which does double duty increasing contrast and suggesting ...
February 26, 2010
7
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510
Shaun Inman
Pro
Glyde
Glyde is brown to further differentiate him from Gaido. Redrew the Glyde Mimeo sprite to match.
February 26, 2010
4
2
413
1
Shaun Inman
Pro
Narwhelp
The source of the Narwhelp Hoodie.
February 25, 2010
10
15
381
Shaun Inman
Pro
Resolution Blocks
First stab at the new resolution blocks. Originally I thought resolution switching would be additive; blocks would only be added while moving up a resolution...
February 25, 2010
12
12
740
Shaun Inman
Pro
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