Pat Dryburgh / Activity
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7 days ago
Falko ♔
commented
7 days ago
@Andreas Ubbe Dall That's exactly what I was thinking, it doesn't always have to be "super awesome, love it" comments.
I don't want to see Dribbble turning into a kind of Facebook like place with "plz liek my stuff, I'll like urz" comments.
Discussions can be insightful too. Both @Pat Dryburgh and @Daryl Ginn are great designers, and I'm pretty sure none of them got butthurt in this conversation. :)
Edited a billion times due to typos.
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Andreas Ubbe Dall
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7 days ago
@Pat Dryburgh I agree with many of your points, but mostly I just wanted to say that it's really nice to see thoughtful debate rather than all the usual "love it" dribbble comments.
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Commented on
Layer Style Diet
7 days ago
I always start in photoshop. Partly because I hate the extra steps.Were there any other, measurable reasons for switching?
Wireframes are for design nerds to make us feel better.
They are also an excellent tool for working through multiple layouts and nailing down the flow of an application, both individually and with a team. Much easier to discuss things on a big whiteboard than with one guy with his nose in a cinema display.
My real clients prefer HIFI mockups shown thru InVision. I am convinced they have absolutely no clue what they are looking at with wireframes.
I'm curious: have you thought of not showing wireframes to clients? I too found that clients didn't gain any value from seeing a wireframe, but they were immensely helpful to me and my team. Not everything you produce needs to be shown to a client. Some tools—task management apps, note taking apps, and even wireframes—can all be used behind the scenes without the client ever setting eyes on them.
Had a convo with @Marc Hemeon about this very issue. Noted that architects show HiFi illustrations not blueprints to win projects.
That's a very separate issue, though. You, as a client, see the high fidelity illustration, but don't expect that's all the contractor has to go on when actually building your home.
@Visual Idiot you have to keep in mind that there are some who are process driven because that is the only way for them to achieve the aesthetic. Pixel here. Sip Coffee. Pixel there.. Enough!
Songwriters, poets, painters, architects, athletes, teachers, and politicians all use processes to streamline their work. You, too, use a process. Just because you haven't taken time to work to define it does not mean it does not exist.
And, because it hasn't been defined, it cannot be replicated. You are one person, albeit likely a very talented and knowledgeable person. Still, what happens when in the middle of a project you become ill, or a loved one passes? Do you pass off the .psd file alone and hope whoever takes over from there can decipher your thought process? As someone who has received work-in-progress in exactly this state (though, thankfully, not for the above mentioned reasons), I can tell you that it's next to impossible for two designers to make the same decisions based solely on a Photoshop mock-up.
Nobody gives a shit about the refined 1px highlight.
The junior designer tasked with producing 2× retina graphics of the mock up you sent the developer sure does.
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Commented on
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7 days ago
You really blew my comment out of proportion, you've somehow gone from me not putting pencil to paper, to having no consideration on strategy, target audience, content, deliverables or schedule?
Here is where the confusion lies, I believe. Not once did I mention pencil and paper. That came from you.
The conversation stemmed from a comment from @Visual Idiot: "Most people (myself included) just start off with the drop shadows, gradients, noise patterns, and go for an "enhanced web-2.0-style" look, without any prior thought to the stylistic choices they're making."
His solution was to start instead with flat colours and typography. An aesthetic I myself enjoy immensely, but my argument was that the whole design process does not start with selecting a style. It begins much, much sooner.
Tell me, how does a sketch differentiate from a rough mockup in photoshop, in terms of ideas? If anything, it's a more detailed and realistic presentation of what could be.
Again, you are putting words in my mouth. Show me where I suggested anything should happen as a sketch. Where did I even mention using a pencil or paper?
The design process begins much, much sooner. It starts by defining the problem.
Because I like to jump into photoshop does not mean that I don't have a strategy in place, nor does it bewilder my thoughts on the target audience (really not sure how you came to that one), or effect any of the other wild assumptions you made. It's a process i've been using for years, you're just too naive to think that someone can work differently.
I came to this assumption based on your very words. In response to my saying a professional designer does not start in Photoshop, you said "Actually, I do." In which layer do you define the strategy and target audience?
Then why are you even debating my workflow?
I'm debating because debate breeds knowledge. I'm debating because the vast majority of what is posted on this site is surface-level fluff, high-fives and ego-boosting. I had hoped an intelligent, respectful conversation could happen in a community where thoughtful, intelligent people are said to inhabit.
I suppose I was mistaken.
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Commented on
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7 days ago
I find it much easier to dive in and get my hands dirty. Now, does that make me unprofessional, because my methods are against what you deem professional?So, literally no time is given to consider strategy, information architecture, content, target audience, etc.? It doesn't matter that the solution requires 4 paragraphs of copy, you're going to make a text box that's only 300×60px? It's of no concern to you the context for which you're designing, whether it's a mobile application or a desktop marketing site? You'll figure all of that out as you push pixels around on a screen.
According to your answer, you spend no time up front planning how you will approach the problem you're facing. You create no list of deliverables, set no schedule for when tasks should be complete, and/or have no plan in place for connecting with developers or engineers should what you design need to be developed. I fail to see how any project can be successful without this work completed in advance.
Or am I forgetting that everything you say goes, being that you're a 'full time user experience designer', also, not to forget that you freelance too.The only reason I mentioned this was to counter @Visual Idiot's claim that client work is banal, not to somehow give my argument weight over anyone else's.
I have never, and will never, claim to be the only one who knows what's right. In fact, the only thing I know for certain in life is that most of what I believe is wrong. I am learning, just as everyone else on this site.
In fact, I have learned from @Visual Idiot's previous work, and respect much of what he does (his work is often also very entertaining. Just this morning I literally laughed out loud at his "Just Use jQuery" site).
Design is an art form, no matter what anyone says. Everyone has different styles and methods to produce their work. Whichever method works for you doesn't make you or anyone anymore professional than the next person, or give you the right to state otherwise.So then, design is absolutely void of criticism, introspection, and discussion? Because "design is an art form," anyone can do anything they want any way they wish? We should not hold ourselves to any set of standards, be they personal or communal? No need to set goals for a design if it is simply art. Everyone would be much happier then.
Edit: Forgive me for having to manually put your quotations in italics. It seems Dribbble no longer provides styling to blockquotes.
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Commented on
Layer Style Diet
7 days ago
@Daryl Ginn With absolutely no time given to consider the problem? Just "ooh, another chance to make something pretty!"?


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